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       <dc:date>2009-11-10T07:42:39+00:00</dc:date>
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        <title>Dagger3D</title>
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        <dc:date>2009-11-09T04:36:09+00:00</dc:date>
        <dc:creator>Tom Arnold</dc:creator>
        <title>Home</title>
        <link>http://dagger3d.sourceforge.net/doku.php?id=main&amp;rev=1257741369&amp;do=diff</link>
        <description>What is Dagger3D?

Dagger3D is a utility library for making cross-platform games.

Using Dagger3D you can write a simple OpenGL program with keyboard input and sound in roughly 100 lines of code. Dagger3D also provides a thin wrapper around Windows/Linux sockets and threads, and is 100% compatible with C++ so you can write games/applications in your favorite OO language. :)</description>
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        <dc:date>2009-11-09T04:35:06+00:00</dc:date>
        <dc:creator>Tom Arnold</dc:creator>
        <title>Downloads</title>
        <link>http://dagger3d.sourceforge.net/doku.php?id=downloads&amp;rev=1257741306&amp;do=diff</link>
        <description>&lt;https://sourceforge.net/projects/dagger3d/files/&gt;</description>
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        <dc:date>2009-11-01T03:22:30+00:00</dc:date>
        <dc:creator>Tom Arnold</dc:creator>
        <title>Media</title>
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        <description>Dagger3D 0.2

Slipfighter

These are some videos from an early version of a space game I was working on called Slipfighter. It was originally written in Java (using the remarkable Slick2D library), but I had begun rewriting it with GLFlat (now Dagger 0.2). I would like to finish Slipfighter, but Dagger has changed so much since then that I'm unsure how realistic it would be without starting from scratch.
 

&lt;http://www.youtube.com/watch?v=500gnnaoTuQ&gt;

&lt;http://www.youtube.com/watch?v=pkkn2NcrLqM…</description>
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        <dc:date>2009-11-01T03:21:35+00:00</dc:date>
        <dc:creator>Tom Arnold</dc:creator>
        <title>Examples</title>
        <link>http://dagger3d.sourceforge.net/doku.php?id=examples&amp;rev=1257045695&amp;do=diff</link>
        <description>Most of these are probably broken with the trunk version of Dagger3D. If you would like up-to-date examples, check the “examples” folder.


Dagger3D 0.2.8

	*  List Example 1
	*  Parser Example 1
	*  Mesh &amp; Lighting Example 1
	*  Actor Example 1
	*  Web Server Example (using Sockets)</description>
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        <dc:date>2009-11-01T03:20:25+00:00</dc:date>
        <dc:creator>Tom Arnold</dc:creator>
        <title>Roadmap</title>
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        <description>This is just a to-do list of items that are planned to be implemented before the next release.

	*  Completed items will be crossed out.
	*  These are not set in stone. Items may be added/removed at any time.


This page has not been updated in a long time and is probably not still relevant.</description>
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        <dc:date>2009-08-06T01:18:38+00:00</dc:date>
        <dc:creator>Tom Arnold</dc:creator>
        <title>Compiling Dagger from source</title>
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        <description>Compiling Dagger from source

THIS DOCUMENT IS INCOMPLETE


Getting Dagger

svn co https://dagger3d.svn.sourceforge.net/svnroot/dagger3d/trunk/dagger3d

Installing Dependencies

Fedora 11

sudo yum install freeglut freeglut-devel openal openal-devel libogg libogg-devel libvorbis libvorbis-devel libjpeg libjpeg-devel libpng libpng-devel zlib zlib-devel</description>
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        <dc:date>2009-08-06T00:46:23+00:00</dc:date>
        <dc:creator>Tom Arnold</dc:creator>
        <title>Documentation</title>
        <link>http://dagger3d.sourceforge.net/doku.php?id=documentation&amp;rev=1249519583&amp;do=diff</link>
        <description>The Dagger3D API docs are generated from the source code using a program called Doxygen.


Dagger3D 0.2

	*  Compiling Dagger from source

SVN

	*  Go here to read the documentation online.
	*  You can grab a tarball of the documentation here for offline reading.</description>
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