Dagger3D is a library written in C/C++ for making cross-platform games.
I'm mainly writing this to learn more about game programming. Feel free to send me an email if you'd like to know more (tom9729 at gmail dot com).
- Win32, Linux, Mac OS X
- Strictly C API
- Resource management
- Truetype font rendering
- Particle systems
- Shadow volumes
- Dynamic lighting
- Skybox rendering
- Simple mesh rendering with Blender export script
- Keyboard/mouse input, async key presses, virtual cursor, mouse capture
- OpenGL window, fullscreen
- TCP/UDP sockets
- Microsecond timers
- USB joystick support for multiple devices (Win32, Linux only)
- OpenAL 3D audio
- Quaternion/vector math classes, basic geometry functions for frustum culling
Here's some stuff that I'm currently working on:
- Background resource loading
- Audio streaming (for music)
- Quake 3 BSP level loading, rendering, and collision
- LOD for heightmap terrain with triangle bintrees
- glut (freeglut, macglut)
- libpng, libjpeg
- libogg, libvorbis
Nothing recent, see examples directory in subversion.
Head over to the downloads page.
The latest release is 0.3.1. Note: This is pretty old, you're better off working with me on getting something usable from trunk. :)
Dagger3D uses a modified BSD license that is distributed with the source code. In a nutshell, you can use Dagger3D for whatever you like so long as the following provisions are followed:
- If you redistribute the source code you must include the original license.
- If you redistribute binaries of Dagger3D (ie. compiled libraries), you must include the original license somewhere.
- You may not use the name of this project or any of its contributors to endorse your project.
- Dagger3D comes with no warranty. It probably won't break your computer, but if it does it's not our fault.